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Будет сложно! CG2 Code For Art conference 2016 CG2 Code For Art is an idea which started as an opportunity for meetings and communication among the professionals in the sphere of visual arts.
Six years after its inception CG2 Code For Art has become the main annual event for 3D artists, animators, architects, developers, students and educators in the computer graphics.
The chance to invite as speakers the creative minds behind some of the most prominent international projects, encourages us to see CG2 Code For Art as a platform 5 a union of artists and a great source of inspiration and knowledge for young people.
He is going to reveal how this powerful, yet flexible instrument helps studios such as Worldwide FX to meet the challenges of modern visual effects.
The presentation will be held in English 13:10 - 14:10 Lunch break 14:10 - 15:00 The challenges of a VR product- introduction of a complete static VR production pipeline - Pеter Sаrhidai, Attila Cselovszki, The presentation will guide you through all the milestones that can be challenging in comparison with the still image production.
We will introduce our modelling, rendering, post-production 5 application related solutions which are forged together in order to deliver a complete product which makes our clients happy.
The presentation will be held in English 15:00 - 15:50 Bulgarian village - Lyudmil Vanev, Do not forget the dragon - the heroes and the feats of the Bulgarian village.
Lyudmil Vanev, typically a CG Specialist at the 3D department of Chaos Group, will take on the seemingly unusual role of a storyteller.
Or rather, will make an unprecedented presentation in our history - one that starts with "Once upon a time".
Or "In a kingdom not so far away, just next to Koprivshtica.
The presentation will be held in Bulgarian David Macey, INK David Macey, a London based Creative Director, founded INK in 2009 with his friend Kamen Sirashki.
He has worked for clients including Nike, Jaguar, Google, RADO, Land Rover and Santander.
His work has been recognised for a number of awards including YCN, Sport Industry Award, IVCA and his work is regularly featured on the V-Ray showreel.
David has a passion for minimal, clean and effortless design.
Michael Haas, INK Michael Haas is a London based director and animator who joined INK in 5 />His work has been selected for international film festivals including the LA Film Festival and the Clermont-Ferrand Film Festival and he has been the recipient of multiple awards, including the ADC Golden Nail - Talent of the Year 2013.
His passion is to bring ideas to life and make them tangible for others.
He initially joined us as a 3D artist and currently he is Head of the 3D Lighting department.
He graduated from engineering design at the Technical University of Sofia with specialization in transportation design.
He has experience in lighting, 3D layout and 3D modelling, and he has been involved in projects such as 5 3, London Has Fallen, Automata, Criminal, Mechanic 2: Resurrection.
Angel Ivanov, Worldwide FX Angel joined the team of Worldwide FX in 2006 as 3D artist.
Afterwards he took a lead artist position, specializing in shading, lighting and rendering.
In 2011 he became head of the Lighting team, but at the same time he kept developing his skills and interest in scripting, which eventually led to him moving to the RND team.
At present, Angel is a CG Supervisor.
His hobbies are also in the visual arts — drawing and photography.
Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria.
Georgi Gavanozov, Ubisoft Sofia Georgi Gavanozov graduated in Stage Design from the National Academy of Arts in DGM Steriguard, Пакеты для стерилизации 115х245 мм, 100 шт. />His professional career begins with creating stage assets for cinema, theater and advertising.
In 2006 Georgi entered the film industry and gained experience in 3D Art, specializing in modeling, texturing, animation, and rendering.
His portfolio includes more than 20 5 including Conan the Barbarian and Expendables 2.
Technology innovations in the area of real-time rendering inspired Georgi top start exploring the new AAA gaming titles, and later to join the forces in the videogames industry.
Georgi joins the team of Ubisoft Sofia studio where he is currently employed as a Senior Lighting Artist.
In his current role as creative specialist at The Foundry, he focuses on 3D animation and compositing, although he enjoys all facets of production from creative to technical, and often blends traditional analog techniques with digital ones.
Attila Cselovszki, Brick Visual Attila is a visualizer with architectural background.
He is the co-founder of Brick Visual, https://greenl66.ru/100/kreplenie-geberit-duofresh-stick-115610001.html for project management, product development and the creative direction of the movie production.
All these areas fuse in his role as 5 Chief Development Officer, constantly searching for innovative solutions at Brick.
Moreover he has been lecturing at Moholy-Nagy University since 2015.
Péter Sárhidai, Brick Visual Peter has been a 3d artist at Brick Visual since 2013.
After years of creating architectural renderings and animations, his focus shifted to the more technical side of the production.
Nowadays he creates unique scripts and applications that help the team to focus more on the image creation and worry less about the repetitive issues and technical challenges.
Besides chasing the latest technology in the industry he is also a huge cycling fan.
His speech will not focus on buttons on the VRay or mouse clicks but rather on the types of architectural visualizations and the management of different projects.
The presentation will be held in Bulgarian 10:30 - 11:20 Adapt, Optimize, Rinse, Repeat - Dean Niskota and Hrvoje Čop, The CG world is ever expanding, and there is an infinite variety of projects out there.
Are you ready for them?
We will share with you our way of thinking - how we adapt to challenges we run into, why we take risks, what we think are important skills for an artist in the ArchViz industry to have, and why we try to do as much as we can in-house.
The presentation will be held in English 11:20 - 11:30 Coffee break 11:30 - 12:20 Visualization and execution of interior design -Club FLASH, Svetoslav Todorov, Svetoslav Todorov will present the latest projecst of studio MODE - club FLASH.
Studio MODE managed to prove that it is part of the world elite in the field of design as it has been recognized with two international awards in the specific category for interior design of nightclubs - Architizer A 5 Awards New York and the Restaurant and Bar Design Awards London.
How to make the most smoothly way from client to print - Dimitar Dimitrov, 5 will show some of the most commonly used techniques in creating interior visualizations He will speak about the real difficulties in dealing with clients and offer best practices to overcome them.
The second part of Фотокартридж для OKI C711/ C711WT синий (cyan) [44318507] presentation will be with focus on 5 techniques that you may use when you have to 5 with serious professional Heights.
The presentation will be held in Bulgarian 15:50 - 16:40 The Foundry presents CARA VR in NUKE and MODO - Martin Mayer, Creative Specialist Martin Mayer will demonstrate how the new CARA VR plug-in toolset for NUKE helps speed up common post-production tasks when working with перейти cinematic 360° VR footage.
Martin will also share highlights of the latest release of MODO, featuring a powerful new procedural modeling system.
The presentation will be held in English 16:40 - 16:50 Coffee break 16:50 - 17:40 Entering new arch-viz fields - Rafal Waniek, Introducing Evermotion's V-Ray pipeline that allows the company to release over 30 top-quality models and scenes collections each year.
Rafal Waniek will show some examples of Evermotion's best exterior https://greenl66.ru/100/kran-zaporno-reguliruyushiy-danfoss-jip-babv-du-100-flantseviy.html interior scenes made for V-Ray.
The presentation will include some details about 3d-scanning pipeline that Evermotion is using for models and scenes rendered in V-Ray.
Last but not least - Rafal Waniek also will speak about VR and Unreal Engine in arch-viz: advantages and disadvantages of the new medium.
The presentation will be held in English Dean Niskota and Hrvoje Čop Dean Niskota and Hrvoje Čop both started doing archviz while studying architecture — a hobby which later turned into a sucessful business.
Specializing in real-estate imagery and furniture product shots, they established a multi-application workflow enabling their small team to produce any kind of required asset in-house.
Dimitar Rashkov, REDVERTEX Dimitar Rahskov graduated with a degree in Architecture from the University of Architecture, Civil Engineering and Geodesy in Sofia.
Dimitar founded the REDVERTEX studio in 2008 alongside his colleague Dian Shiskov.
Their company works on 3D CGI and film читать больше for architecture.
In less than five years, the REDVERTEX team has https://greenl66.ru/100/styuart-kreyner-dez-dirlov-planeta-mba-biznes-shkoli-vzglyad-iznutri.html able to cover numerous award-winning projects from all over the world.
Ivaylo Begov, COSMOSCUBE Ivaylo is founding partner at COSMOSCUBE.
Passionate about natural and extraordinary way of experiencing the world.
Seeking for connection between man made and primordial things.
Trying to capture these by the tools of photography, illustration and CGI.
Ivaylo graduated with a degree in Architecture at the University of Architecture, Civil Engineering and Geodesy in Sofia in 2014.
Along with Evgeniy Kondev, they found COSMOSCUBE at early 2015.
As a partner Ivaylo is dealing with all of the process regarding the services that the company is providing and business development.
Dimitar Dimitrov, Visual Method Bulgaria Educated as a graphic designer, over the years Dimitar had a studio for graphic and web design.
During that time, 3D graphics became a hobby and gradually turned into freelance work.
In 2011 Dimitar opened a branch for Visual Method studio in Bulgaria.
Georgi Katov Georgi Katov obtained his degree in Architecture at the University of Architecture, Civil Engineering and Geodesy in Sofia in 1999.
He was granted a scholarship by the Japanese Government to specialize at the Tokyo Institute of Technology in the lab of Yoshiharu Tsukamoto.
Seven of their executed projects have been nominated for the European Union Prize for Contemporary Architecture - Mies van der Rohe Award.
Their work has been frequently featured on Bulgarian and global media.
Svetoslav Todorov, Studio MODE Svetoslav Todorov is interior designer recognized worldwide.
Founder and lead designer of Studio MODE, he has experience in various projects in the private and the public sector.
He graduated from the University of Forestry in Страница with a degree in Mechanical Wood Technology.
In 2003 he founded studio MODE.
Todorov is author of a series of globally recognized projects.
The по этой ссылке vivid example of his success are the prestigious awards for best bar in Europe and the best bar in the world for 2011-2012 of the independent British competition Restaurant and Bar Design Awards with project Graffiti Café in Varna.
Follows recognition across the Atlantic and in 2014 received the prize Popular Choice Winner of Architizer A + Awards in nightclub category for the project club Night Flight in Sofia.
Later the same year club Night Flight won the Best Bar award in Europe 2013 -2014 of the British forum Restaurant and Bar Design Awards.
In 2015 studio MODE consolidate its position of leader in the Food and Beverage category and once again won the Popular Choice Winner Award in nightclub category of Archaizer A+ Awards New York for the project: PM CLUB in Sofia.
In his current role as creative specialist at The Foundry, he focuses on вот ссылка animation and compositing, although he enjoys all facets of production from creative to technical, and often blends traditional analog techniques with digital ones.
His recent work as a visual effects supervisor, digital compositor and technical director includes numerous commercials, a variety of motion graphics and several documentaries for Discovery World, Discovery US, History US, History Canada and the BBC.
Rafal Waniek, Evermotion Rafal Waniek alias "Edi" — joined Evermotion studio in 2007 and become Evermotion's studio director in 2008.
CG generalist specialized in environment modeling and shading, also a supervisor of most of the Evermotion clients' projects.
Skilled in Autodesk 3ds Max, Pixologic Zbrush, Adobe Photoshop, ChaosGroup V-Ray, The Foundry Mari and many more.
Author of many V-Ray 3ds Max tutorials like "The secret training book" and "FX training" dvd and many free tutorials published on www.
Rafal's works were published in 3D World magazine, Future Publishing Ltd, "Expose 8" and "Expose 9" by Ballistic Publishing.
Rafal's "Deserted Village" artwork was nominated to Animago award and got an "Excellence Award" in Expose 9.

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